Good day, everyone! I've seen the leaks and the new ORAS trailer for the month and let me tell you, I've been blown the fuck away by the new reveals. I'll just go over everything.
1. Mega Evolutions
Mega Camerupt: This guy is quite underrated. I like how they've made a dromedary camel out of it, as opposed to Camerupt being a bactrian camel, and the volcanic elements have been pulled off really nicely. The magma rocks down its sides now form a space for lava to flow through, which is constantly seeping from the volcano; it's great how the lava now forms the rings. That aggressive expression is just perfect for something like Camerupt and it has the M for Magma on its forehead, another great touch.
I love how its stats are arranged. It'll become slower, but this doesn't matter much since Camerupt was slow as balls anyway. I'm expecting it to have a spread of 70/125/100/145/115/20 = 560. Its Sheer Force Ability is the best thing ever, since Earth Power and Fire Blast are pumped up to phenomenally powerful moves.
Overall, I'm satisfied! Looking forward to kick some ass again, Camerupt.
Mega Sharpedo: I don't get why people whine about its design so much. Some say the yellow striping on its body looks messy, but I really don't think so at all. Mega Sharpedo still retains its sleek form and the colors make it stand out as a predatory Pokémon; they scream "Don't fuck around with me". I think the striping is still neatly done compared to some fake Mega designs I've seen across the internet. The sawblades on the sides of its nose are likely used to cause painful wounds to whatever Mega Sharpedo crosses and when broken off, they instantly grow back. Useful hunting tools.
In terms of stats, it's stated to get a boost in everything, so I'm going with the approach of 70/150/60/105/50/115 = 560. Strong Jaw is massive on a Pokémon that already gets STAB Crunch, essentially resulting in a 180 BP move. Ice Fang turns stronger than Ice Beam as a coverage move and its Flinch rate is highly appreciated on a frail mofo like Mega Sharpedo.
Yeah, this guy's cutting it. I like it, so I'm gonna have a nice ride on the sea with a badass torpedo shark instead of slow-ass boats carrying me across the water.
Mega Gallade: SWEET MOTHER OF ALL THINGS. I already loved this thing ever I first saw it, but the trailer blew me the fuck away. After Mega Evolution, Mega Gallade holds its cape like the courteous badass it is, then swings it aside to fiercely reveal its swords. Utterly brilliant. I love how it's mostly white in color, following the palette pattern that Mega Gardevoir has. I'm already avidly shipping Mega Gardevoir X Mega Gallade because goddamn do they go well together.
Stat-wise, its Attack and Speed are said to go up, so I'm hoping for something like 68/165/85/75/115/110 = 618. While Inner Focus isn't too useful an Ability, it'll at least prevent Jirachi's Iron Head flinchhax, allowing Mega Gallade to just Knock Off its item and heavily damage it. Hey, it could've been worse. Mega Audino's Healer is useless in Singles, though it's great in Doubles.
Mega Gallade is my favorite of these three new Megas, but I believe all of them have their charms and uses in battle. Let's draw the swords and slash away, Gallade!
2. Primal Reversions
Let's start with Primal Kyogre, shall we? Its Ability is Primordial Sea, which inflicts heavy rain, a weather condition that has all the effects regular rain has, but on top of that, heavy rain cannot be altered by using other weather moves, it makes Fire-type moves completely fizzle out and have no effect whatsoever and it stays for as long as Primal Kyogre is on the field. I guess this counts as perma-rain for Kyogre itself, but not its teammates. Could be really good in Doubles Ubers.
Its signature move is a Water-type move named Origin Pulse, which looks suspiciously much like Mewtwo's Psystrike. The nice thing is, of course, that this move is boosted in rain and heavy rain, so it'll always hit for a shitton of damage. It hits all targets in Doubles, too.
Now, Primal Groudon is a much more intense case. This guy's Ability is Desolate Land, which brings forth extremely bright sunlight. Extremely bright sunlight keeps triggering all Sun-triggered Abilities and, like heavy rain, cannot be altered by using weather-changing moves. The main draw, however, is that Water-type moves completely evaporate in this weather. You know what this means? Primal Groudon, a Pokémon doubly weak to Water, is immune to Water thanks to Desolate Land. This only leaves it with a Ground-type weakness, which kicks a shitton of ass. Desolate Land's effect stays for as long as Primal Groudon is on the field and immediately disappears if it's substituted for another Pokémon.
Its signature move is a Ground-type move, Precipice Blades, which looks to me like it'll either have an additional effect of burning or perhaps a high critical hit-ratio. It's likely not boosted by the extreme sunlight Primal Groudon brings forth, but I believe it'll still be stronger than Earthquake. Now all Primal Groudon needs is either Flare Blitz or Heat Crash and we can all be happy.
That's it for another installment, folks! If you feel like discussing the matter, just post a comment about what you think of the new announcements. Kyuzeth out!